So, those lower pitched sounds should instead be for the limbs, while the higher pitched sounds that you hear first at 0:27 are for the head. So, authentic wise, those are the wrong sounds for the camera because when moving the camera, that means that Robo is just moving his head. ![]() ![]() At 0:24 when the player moves the camera, those sounds I implemented there were actually from when Robo moves his limbs. Really hope Teyon implements that in the end. Like I mentioned before, just hearing Robo’s footsteps and mechanical sounds when turning the camera makes such a huge difference, and the game instantly gets it’s own identity right away. This really is so essential for the immersion. Originally posted by badatthis:This is really good! Thanks for showcasing how it should sound.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |